The problem is their strategy.
You can see the exact pixel of their sword swing. When they initiate the attack, you tap 'W' (up) for one frame. You run directly into them as they swing.
Stand exactly on the tip of the bow (the front point of the ship). Your hitbox clips slightly outside the collision zone.
Walk forward and swing. You kill them during their recovery frames. This is the closest thing to a "one-hit kill hack" in the game. Hack #3: The Diagonal Rush (Speed Hacking the Geometry) Most players move in straight lines (Up, Down, Left, Right). This is inefficient.
Bind your movement to diagonals (W+D, W+A, S+D, S+A). The game’s hitbox detection is square, not circular.
Run parallel to the very edge of the island. When a pursuer swings their sword, tap the movement key away from the map edge for 0.1 seconds, then immediately back.
The problem is their strategy.
You can see the exact pixel of their sword swing. When they initiate the attack, you tap 'W' (up) for one frame. You run directly into them as they swing. yohohoio hacks better
Stand exactly on the tip of the bow (the front point of the ship). Your hitbox clips slightly outside the collision zone. The problem is their strategy
Walk forward and swing. You kill them during their recovery frames. This is the closest thing to a "one-hit kill hack" in the game. Hack #3: The Diagonal Rush (Speed Hacking the Geometry) Most players move in straight lines (Up, Down, Left, Right). This is inefficient. You run directly into them as they swing
Bind your movement to diagonals (W+D, W+A, S+D, S+A). The game’s hitbox detection is square, not circular.
Run parallel to the very edge of the island. When a pursuer swings their sword, tap the movement key away from the map edge for 0.1 seconds, then immediately back.