Unity Save Edit May 2026
// Load the saved data PlayerData loadedData = JsonUtility.FromJson<PlayerData>(json);
public class PlayerData { public string username; public int score; } unity save edit
public class ScriptableObjectExample : MonoBehaviour { void Start() { // Create a PlayerData asset PlayerData data = Resources.Load<PlayerData>("PlayerData"); // Load the saved data PlayerData loadedData = JsonUtility
// Edit the loaded data loadedData.username = "JaneDoe"; loadedData.score = 200; public int score
using UnityEngine;
using UnityEngine;