Unity Save Edit May 2026

// Load the saved data PlayerData loadedData = JsonUtility.FromJson<PlayerData>(json);

public class PlayerData { public string username; public int score; } unity save edit

public class ScriptableObjectExample : MonoBehaviour { void Start() { // Create a PlayerData asset PlayerData data = Resources.Load<PlayerData>("PlayerData"); // Load the saved data PlayerData loadedData = JsonUtility

// Edit the loaded data loadedData.username = "JaneDoe"; loadedData.score = 200; public int score

using UnityEngine;

using UnityEngine;