The new "EMP Shard" craftable item is a trap. It stuns Hollows for 30 seconds, but it permanently shuts down all automated doors in the North Tunnels. You will get soft-locked. Instead, use the Scrap Metal + Rubber Grip combo to create "Crowbar Prys" for doors.
Just keep the lights on. And a save file from three turns ago. You can find the official build on the developer’s Patreon or Itch.io page. Support indie devs who actually care about gameplay. TUNNEL ESCAPE Fates Entwined -v0.3.1a- -Elzee-
Do not try to fight the Spore Brute in the Mushroom Cavern (Seri’s Act 2). It is not a combat encounter; it is a puzzle. Lure it into the Ozone Generator by dropping the Blood Vial (found in Kaelen’s morgue section) on the eastern pressure plate. Failing this triggers the "Spore Bloom" scene, which is arguably the most graphic in the build. It is avoidable. The new "EMP Shard" craftable item is a trap
The latest iteration, (affectionately dubbed the "-Elzee-" build by the community, a nod to the primary developer/artist), has just surfaced. And for veteran fans of the series, this is not just a patch; it is a soft reboot of the game’s core philosophy. What is TUNNEL ESCAPE: Fates Entwined ? For the uninitiated, TUNNEL ESCAPE is a survival-horror puzzle RPG. The premise is deceptively simple: You awaken in a damp, forgotten bio-research tunnel complex beneath a quarantined city. You are not a soldier, a mage, or a hero. You are a civilian with a broken flashlight and a growing sense of dread. Instead, use the Scrap Metal + Rubber Grip