Tbao Hub Murderers Vs Sheriffs Duels Script Mo Fixed Guide

: Ensure all remote events have exactly one listener. Duplicate listeners cause the MO to fire twice → broken state. Step 3 – Clean the arena teleportation -- Bad MO (players keep momentum) plr.Character.HumanoidRootPart.CFrame = arena.CFrame -- Fixed MO local hrp = plr.Character.HumanoidRootPart hrp.CFrame = arena.CFrame hrp.Velocity = Vector3.new(0,0,0) -- CLEAR velocity plr.Character.Humanoid.WalkSpeed = 16 Step 4 – The “Draw!” timer fix Murderers vs Sheriffs duels require a draw delay :

By following the step-by-step debug, remote event check, and reset logic above, you can fix 90% of duels script issues – regardless of the original source. tbao hub murderers vs sheriffs duels script mo fixed

I understand you're looking for a long-form article based on a very specific keyword phrase: : Ensure all remote events have exactly one listener

local inDuel = Instance.new("BoolValue") inDuel.Name = "InDuel" inDuel.Parent = folder end) I understand you're looking for a long-form article

-- MO fixed snippet local duelStart = false game:GetService("ReplicatedStorage").DuelCountdown.OnClientEvent:Connect(function() for i = 3, 1, -1 do showMessage(i) wait(1) end showMessage("DRAW!") duelStart = true -- Enable tool firing for _, tool in pairs(player.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Enabled = true end end end) Most “MO not fixed” errors happen because the script remembers old duel data:

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