(Highly Recommended for fans of simulation and relationship games)
Available via Advent Games Work’s official itch.io page and Steam Early Access. Search for “Living Together v037” or follow the developer’s Patreon for nightly builds. living together v037 by advent games work
Advent Games Work has also wisely avoided monetizing emotional beats. There are no “pay to reduce argument” microtransactions. The game is brutally fair. If you neglect your shared plant, it dies. If you forget a birthday, the relationship stat drops. That drop can take dozens of in-game days to repair. No indie early-access review is complete without discussing stability. The good news: v037 is the most stable release yet. Crash-to-desktop incidents have dropped by an estimated 70% compared to v031. (Highly Recommended for fans of simulation and relationship
While Alex works from home (a new v037 remote job mechanic), Jamie invites a bandmate over. The “Noise Level” meter spikes. Alex’s “Concentration” buff drops, leading to a work penalty. There are no “pay to reduce argument” microtransactions
This article provides a comprehensive review and guide to version 0.37, exploring its mechanics, emotional depth, technical state, and why it stands out in a crowded genre. At its core, Living Together is a life simulation and relationship management game developed by the indie studio Advent Games Work . Unlike The Sims , where you control multiple aspects of a neighborhood, or Stardew Valley , which focuses on farming and quests, Living Together narrows its lens to a single, hyper-detailed premise: two (or more) people sharing a single living space.
That is the loop. It is hypnotic. On paper, Living Together v037 sounds like a spreadsheet simulator. In practice, it is a mirror. Players report that the game has improved their real-life relationships. You learn to recognize when a partner is silently upset. You learn that compromise isn’t a scoreable event. You learn that living together is a continuous negotiation, not a destination.