Fightcade Lua Hotkey May 2026

-- Get current joypad inputs (port 1) local input = input.get(1) -- Example: L2 + R2 + Start = reset if input.L2 and input.R2 and input.Start then reset_positions() end -- Example: L1 + R1 + Select = toggle hitboxes if input.L1 and input.R1 and input.Select then toggle_hitboxes() end end

local hitboxes_on = false local addr = 0x2D3F0C -- example address for debug flag (game-dependent) local function toggle_hitboxes() hitboxes_on = not hitboxes_on local val = emu.readbyte(addr) if hitboxes_on then emu.writebyte(addr, val | 0x01) else emu.writebyte(addr, val & ~0x01) end end fightcade lua hotkey

emu.registerframe(check_controller_hotkey) Lua hotkeys are powerful, but with great power comes great responsibility. -- Get current joypad inputs (port 1) local input = input

local stepping = false local function frame_advance_toggle() if not stepping then emu.pause() stepping = true console.print("Frame advance mode ON. Press hotkey again to step.") else emu.step() end end local function exit_frame_advance() stepping = false emu.unpause() end val | 0x01) else emu.writebyte(addr

local last_check = os.clock() function check_controller_hotkey() local now = os.clock() if now - last_check < 0.1 then return end -- 10hz check last_check = now