| Feature | Original F1C (2003) | F1C + v3.0 Mod | | :--- | :--- | :--- | | Car Models | ~1,500 polygons, blocky wheels | ~15,000 polygons, detailed rims & brake calipers | | Texture Resolution | 256x256 (blurry) | 4096x4096 (crisp, readable sponsor logos) | | Lighting | Flat vertex lighting | PBR with dynamic sun position | | Shadows | Circular blob under car | Self-shadowing on suspension and driver | | Environment | 2D trees, cardboard crowds | 3D trees, animated flag-waving crowds | | Weather | Rain = grey filter | Rain = particles, water on track, spray effects |
That is, until now.
But let’s be honest: while the physics engine (the legendary gmotor 1.0) still holds up surprisingly well, the original graphics have aged like a bottle of opened milk. Low-poly models, muddy textures, and rudimentary lighting have made it increasingly difficult to enjoy on modern 4K monitors. f1 challenge 9902 graphics mod updated