Set between , the campaign takes place in the lawless Wildermark , a region formerly part of the central Empire that collapsed into anarchy following the Year of Fire . Unlike standard "railroaded" adventures, Von eigenen Gnaden is designed as a modular sandbox (Baukasten).
For enthusiasts of "Das Schwarze Auge" (The Dark Eye), the campaign volume remains a cornerstone of the DSA 4.1 era. Released during the turbulent period of the Wildermark , this adventure offers players a unique opportunity: to transition from wandering heroes to sovereign lords of their own domain. Overview of Von eigenen Gnaden (Adventure 159)
: While designed for DSA 4.1, the sandbox nature of the campaign makes it a prime candidate for conversion to DSA 5 , requiring the searchable text and clear tables found in modern PDF versions. Preparing the Campaign dsa v4 abenteuer 159 von eigenen gnaden pdf updated
: The heroes take control of the town of Zweimühlen . They must not only defend it from rival warlords and dark magic but also manage its economy, politics, and the morale of its citizens.
Tödliche Schatten : Facing a sinister threat during the Nameless Days. Set between , the campaign takes place in
: The original print run contained several layout and rule inconsistencies that have been clarified in community wikis and later digital versions.
: The volume contains five main adventures and numerous "interludes" (Zwischenspiele): Released during the turbulent period of the Wildermark
Ein Licht der Hoffnung : The initial liberation and takeover of Zweimühlen.