Cult - Of The Lamb -01002e7016c46800--v1376256--u...

One such string has been circulating in modding forums and save-sharing communities: Cult of the Lamb -01002E7016C46800--v1376256--U...

Word count: ~1,850. Want me to shorten this into a 500-word “quick reference” version or provide a step-by-step guide on editing the gameslot0.sav for that specific version? Cult of the Lamb -01002E7016C46800--v1376256--U...

Next time you see a cryptic code on a save-sharing forum, don’t run – embrace it like a loyal follower in your commune. Because in Cult of the Lamb , even the metadata deserves a sermon. One such string has been circulating in modding

// 01002E7016C46800 – Praise the Lamb

In Switch emulation (Yuzu/Ryujinx), shader caches are named using the Title ID + a hash of the game’s executable or update version. 1376256 in decimal corresponds to 0x150000 in hex – a common internal version marker for Cult of the Lamb update 1.2.0 or 1.2.2. Next time you see a cryptic code on

At first glance, it looks like gibberish. But for data miners, Switch modders, and backup enthusiasts, it’s a roadmap. In this article, we’ll dissect every part of that identifier, explain its origins, and explore how to use such codes to manage, edit, or restore your Cult of the Lamb progress. What is 01002E7016C46800 ? On the Nintendo Switch, every game, update, and DLC is assigned a unique Title ID – a 16-character hexadecimal string. The format is usually 0100XXXXYYYYYY00 .

Some fans theorize this is a ritualistic reference (the number 2E70 spells “.Ep” in ASCII, short for Epistle?). Others say it’s just a programmer’s joke.